Models Writing About Coding With Models
I recently found Joe's article, We All Know AI Can’t Code, Right?.
I recently found Joe's article, We All Know AI Can’t Code, Right?.
I had the idea to try and use a language model as a random number generator. I didn't expect it to actually work as a uniform random number generator but was curious to see what the distribution of numbers would look like.
I've continued experimenting with techniques to prompt a language model to solve Connections. At a high level, I set out to design an approach to hold the model to a similar standard as a human player, within the restrictions of the game. These standards and guardrails include the following: The...
I've done some experimentation extracting structured data from documents using VLMs. A summary of one approach I've tried can be found in my repo, impulse. I've found using Protobufs to be a relatively effective approach for extracting values from documents. The high-level idea is you write a...
I've been prompting models to output JSON for about as long as I've been using models. Since text-davinci-003, getting valid JSON out of OpenAI's models didn't seem like that big of a challenge, but maybe I wasn't seeing the long tails of misbehavior because I hadn't massively scaled up a use...
In light of OpenAI releasing structured output in the model API, let's move output structuring another level up the stack to the microservice/RPC level.
Using models for various different purposes daily has been a satisfying endeavor for me because they can be used as tools to help make your vision for something come to life. Models are powerful generators that can produce code, writing, images and more based on a user's description of what they...
I attempted to reproduce the results for one task from the VLMs are Blind paper. Specifically, Task 1: Counting line intersections. I ran 150 examples of lines generated by the code from the project with line thickness 4.
I'm trying something a bit new, writing some of my thoughts about how the future might look based on patterns I've been observing lately.
I spent some time working with Claude Artifacts for the first time. I started with this prompt I want to see what you can do. Can you please create a 2d rendering of fluid moving around obstacles of different shapes?